NOW about Patterns 06/03/1998 by John Ver Voorn
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Introduction

"Design Patterns" is a Addison Wesley book written by "the gang of four" (GoF).

Types of Patterns

Creational Patterns

Abstract Factory
Provide an interface for creating families of related or dependent objects without specifying their concrete classes.
Builder
Separate the construction of a complex object from its representation so that the same construction process can create diffrent representations.
Factory Method
Define an interface for creating an object, but let subclasses decide which class to instantiate. Factory Method lets a class defer instantination to sub classes.
Prototype
Specify the kinds of objects to create using a prototypical instance, and create new objects by copying this prototype.
Singleton
Ensure a class only has one instance, and provide a global point of access to it.

Structural Patterns

Adapter
Convert the interface of a class into another interface clients expect. Adapter lets classes work together that couldn't otherwise because of incompatible interfaces.
Bridge
Decouple an abstraction from its implementation so that the two con vary independently.
Composite
Compose objects into tree structures to represent part-whole hierarchies.
Decorator
Attach additional responsibilities to an object dynamically. Decorators provide a flexible alternative to subclassing for extending functionality.
Facade
Provide a unified interface to a set of interfaces in a subsystem. Facade defines a higher-level interface that makes the subsystem easier to use.
Flyweight
Use sharing to support large numbers of fine-grained objects efficiently.
Proxy
Provide a surrogate or place holder for another object to control access to it.

Behavioral Patterns

Chain of Responsibility
Avoid coupling the sender of a request to its receiver by giving more than one object a chance to handle the request. Chain the receiving objects and pass the request along the chain until the object handles it.
Command
Encapsulate a request as an object, thereby letting you parameterize clients with diffrent requests queue or log requests and support undoable operations.
Interpreter
Given a language, define a representation for its grammers along with an interpreter that uses the representation to interpret sentences in the language.
Interator
Provide a way to access the elements of an aggregate object sequentially without exposing its underlying representation.
Mediator
Define an object that encapsulates how a set of objects interact. Meditor promotes loose coupling by keeping objects from referring to each other explicitly and lets you vary their interaction independently.
Memento
Without violating encapsulation, capture and externalize an objects internal state so that the object can be restored to this state later.
Observer
Define a one-to-many dependency between objects so that when one object changes state, all its dependents are notified and updated automatically.
State
Allow an object to alter its behavior when its internal state changes. The object will apear to change it's class.
Strategy
Define a family of algorithms, encapsulate each one, and make them interchangeable. Strategy lets the algorithum vary independently from clients that use it.
Template Method
Define the skelton of an algorithm in an operation, deferring some steps to subclasses. Template Method lets subclasses redefine certain steps of an algorithm without changing the algorithms structure.
Visitor
Represent an operation to be performed on the elements of an object structure. Visitor lets you define a new operation without charging the classes of the elements or which it operates.
Patterns must be pretty important, they were discussed by YAG in the FoxPro Advisor magazine. March 1998 was the Bridge Pattern. April 1998 he discussed Observers & Mediators. May 1998 was the decorator or Wrapper. June 1998 I went to the bookstore and the Advisor magazine was shrink wrapped, I bought it but no article from yag. It did have a nice explanation of FoxPro 6.0 and a Free issue of Security Advisor but it was disapointing to spend my money and not to get a article from YAG.

Patterns Web Sites

The Patterns Home page ( http://hilside.net/patterns/patterns.html)
The Portland Patterns Repository ( http://www.c2.com/ppr)
AG Communications Systems Patterns Page ( http://www.agcs.com/patterns/index.html)
Pattern Discussion Groups' Web Page ( http://hilside.net/patterns/Groups.html)

- ©John Ver Voorn -